=LDR 03283nab a22003370u 4500 =001 spart12093 =003 ES-LoD =005 20230516100051.0 =008 230516s2019\\\\sp\\\\\\\\\\\\\\\\\\lat\\ =022 \\$a2254-1799 =041 \\$alat =100 \\$aGómez Jiménez, Javier =245 \\$aCives romani$cGómez Jiménez, Javier =260 \\$c2019 =520 3\$aThis proyect based on gamifi cation for the fi eld of Latin in 4ºESO, born under the neccessity of changing the way to present the subjet, facing a negative experience from a fi rst year teaching in a more traditional way. That's how it was proposed a more ludic way to present it; the fi rst challenge was thinking about how to do it, because according to the curriculum we had to deal with so many diff erent aspects like syntax, history, mythology, culture, constructions... That way "Cives Romani" came up, an adventure in which students had to become in citizens of Rome, for which they had to dominate the language, the culture, the mythology...through diff erents games, challenges, tests...sometimes created by the teacher and other times for the owns students. Like this the school year was moving forward between dice, qr codes, boards games, cards, magic, virtual reality, videos, theatres...everything working in a cooperative way since clases were divided into four houses (domus) in which, depending on their skills and competences, they were adding or resting points, in which the created their own shields, their slogans and they owed loyalty. The fi nal award was worthy: a journey to Rome. =538 \\$aapplication/pdf =540 \\$aLICENCIA DE USO: Los documentos a texto completo incluidos en Dialnet son de acceso libre y propiedad de sus autores y/o editores. Por tanto, cualquier acto de reproducción, distribución, comunicación pública y/o transformación total o parcial requiere el consentimiento expreso y escrito de aquéllos. Cualquier enlace al texto completo de estos documentos deberá hacerse a través de la URL oficial de éstos en Dialnet. Más información: https://dialnet.unirioja.es/info/derechosOAI | INTELLECTUAL PROPERTY RIGHTS STATEMENT: Full text documents hosted by Dialnet are protected by copyright and/or related rights. This digital object is accessible without charge, but its use is subject to the licensing conditions set by its authors or editors. Unless expressly stated otherwise in the licensing conditions, you are free to linking, browsing, printing and making a copy for your own personal purposes. All other acts of reproduction and communication to the public are subject to the licensing conditions expressed by editors and authors and require consent from them. Any link to this document should be made using its official URL in Dialnet. More info: https://dialnet.unirioja.es/info/derechosOAI =650 04$aLudificación =650 04$alatín =650 04$ajuego =650 04$arealidad virtual =650 04$amagia =650 04$aGamification =650 04$aLatin =650 04$aplay =650 04$aVirtual reality =650 04$amagic =655 \4$atext (article) =773 0\$tThamyris$x2254-1799$gNº. 10, 2019, pags. 367-376 =856 40$uhttps://dialnet.unirioja.es/servlet/oaiart?codigo=7248715 =995 \\$aBiblioteca Nacional de España