=LDR 03600nab a22003370u 4500 =001 spart15117 =003 ES-LoD =005 20230516100052.0 =008 230516s2023\\\\sp\\\\\\\\\\\\\\\\\\spa\\ =022 \\$a1989-5097 =041 \\$aspa =100 \\$aRomero Benguigui, Daniel =245 \\$aBlacksad y el fenómeno fan: cómic, videojuego y rol$cRomero Benguigui, Daniel =260 \\$c2023 =520 3\$aThe series starring the private investigator John Blacksad constitutes one of the greatest milestones regarding the contemporary graphic novel. Thanks to the adventures of this anthropomorphic cat, interest in hard-boiled narrative born from pulp stories and film noir has been recovered, elements adapted to the zoomorphic universe where their cases take place. The success of the saga created by Díaz Canales and Guarnido is evident in the international recognition of Blacksad, recognized by critics and the public. On the latter, we want to delve into the reading and reception of the work, which has been adapted to other interactive formats, where readers have been able to participate in the issues present in the cases to be investigated. The transmediality of the saga is made up of two different formats, since apart from the originals, we have Blacksad: Under the skin, a video game already treated by academics, and Blacksad: The role-playing game , a more neglected format. During the analysis, the key aspects of all the productions will be specified, in order to study the dialogue between the original work and its readers. In this way, thanks to the work on ergodic narrative and game studies, we will delimit the communication produced regarding the original and its adaptations, all thanks to what is referred to as the "fan phenomenon". =538 \\$aapplication/pdf =540 \\$aLICENCIA DE USO: Los documentos a texto completo incluidos en Dialnet son de acceso libre y propiedad de sus autores y/o editores. Por tanto, cualquier acto de reproducción, distribución, comunicación pública y/o transformación total o parcial requiere el consentimiento expreso y escrito de aquéllos. Cualquier enlace al texto completo de estos documentos deberá hacerse a través de la URL oficial de éstos en Dialnet. Más información: https://dialnet.unirioja.es/info/derechosOAI | INTELLECTUAL PROPERTY RIGHTS STATEMENT: Full text documents hosted by Dialnet are protected by copyright and/or related rights. This digital object is accessible without charge, but its use is subject to the licensing conditions set by its authors or editors. Unless expressly stated otherwise in the licensing conditions, you are free to linking, browsing, printing and making a copy for your own personal purposes. All other acts of reproduction and communication to the public are subject to the licensing conditions expressed by editors and authors and require consent from them. Any link to this document should be made using its official URL in Dialnet. More info: https://dialnet.unirioja.es/info/derechosOAI =650 04$acómic europeo =650 04$ajuego de rol =650 04$anarrativa negro-criminal =650 04$anarrativa transmedia =650 04$avideojuego =650 04$aeuropean comic =650 04$arole-playing game =650 04$anoir- crime narrative =650 04$atransmedia narrative =650 04$avideo game =655 \4$atext (article) =773 0\$tEntreculturas: revista de traducción y comunicación intercultural$x1989-5097$gNº. 13, 2023, pags. 21-37 =856 40$uhttps://dialnet.unirioja.es/servlet/oaiart?codigo=8859061 =995 \\$aBiblioteca Nacional de España