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Enseñanza gamificada y aprendizaje basado en problemas: diseño de un escape room sobre Cultura Clásica

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    Statement of Responsibility:
    Real Torres, Carolina
    Main Author:
    Real Torres, Carolina

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    Format:
    Journal article
    Language:
    Spanish; Castilian
    Form / Genre:
    text (article)
    Published:
    2020
    In:
    Thamyris ISSN 2254-1799 Nº. 11, 2020, pags. 53-70
    Subjects:
    Annotation:

    This work describes the design and development of an escape game (escape room), carried out by the teachers and students of the subject "Learning and Tea-ching of Language and Literature (Latin and Greek)" of the Master in Training of the Teachers of Compulsory Secondary Education, Baccalaureate, Vocational Training and Language Teaching at the University of La Laguna, for the subject of Classical Culture and intended for students of Secondary and High school of Humanities. Our objective is to approach gamifi cation and problem-based learning as learning strate-gies, showing the benefi ts derived from its implementation in the classroom, as well as the advantages of cooperative work in the development of any educational activity. We conclude that the combination of a group gamifi cation model and problem-based learning constitutes an excellent tool for the teaching-learning process, increasing mo-tivation, responsibility and commitment in future teachers, and facilitating the deve-lopment of necessary professional skills. for working life. The design of this gamifi ed activity is expected to serve as a model and inspiration for teachers for future imple-mentations at the Secondary and High school levels.


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